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Updates
12th September 2021
  • Updated weapon and armour effects to add in missing ones and edit existing ones which have recently been tweaked. Anything missing or incorrect? Get in touch.
26th August 2020
  • Fixed a bug stopping new trade lists from being created
  • You can now give your list an icon, which shows up next to your list's name on the homepage directory and on the list itself.
  • You can now purchase add-ons for your trade list account and contribute towards the continued hosting and development of this tool. Find a link under the "My Account" heading when logged in. Currently, the available addons include:-

    • Ad-free - Browse trade lists ad free for $2.00 a month.
    • +3 Trade lists - You get 3 additional trade lists added to your maximum. On sale at $1.75 (-30%).
    • +6 Trade lists - You get 6 additional trade lists added to your maximum. On sale at $3.15 (-30%).
    • Custom list icons - Upload your own custom list icons and make your trade list unique. On sale at $1.75 (-30%).
12th August 2020
  • Introduced a new account system, so instead of having separate passwords for each trade list, you only need a single username/password.

    Once you've created your account, simply log into any existing trade list like before and it will then be migrated to that user account.

15th July 2020
  • Added a new global stats section at the bottom of the homepage. Could be useful to identify large scale trade trends, but mainly just for fun.

    Have an idea for an interesting stat? Get in touch via the link in the footer.

14th July 2020
  • Bug Report from Vojtech: Fixed bug where share card functionality wasn't working correctly.
  • Bug Report from Vojtech: Fixed bug where the 'Updated' field for a trade list wasn't updating correctly when editing a list's items.
6th July 2020
  • Feature Request from Ant: Added a new notes column for items, which is only visible to you when you're logged into edit mode. Use it to keep track of which mule has the item, what you plan to do with it, or whatever you want!
2nd July 2020
  • Fixed bug where pressing Enter after entering list password would close the modal window.
  • Feature Request from Ant: When you search for items on the homepage directory, if you then click into a list from the results, matching items will be highlighted.
30th June 2020
  • Item filters added to homepage trade list directory. This allows you to only show lists containing items matching your chosen item name / prefix / major or minor.
29th June 2020
  • Mail form under the footer 'Get in touch' link hasn't been working recently. This is now fixed.
26th June 2020
  • When you click on an item, a contextual action bar will appear. There are currently a maximum of 4 options available, which vary depending on the item type.
    • Copy [Prefix] [Item Name] to clipboard (eg: Bloodied Fixer).
    • Copy [Prefix] [Item Name] / [Major] / [Minor] to clipboard (eg: Bloodied Fixer / 25% faster fire rate / 15% faster reload).
    • Copy abbreviations to clipboard (eg: B/FFR/15R Fixer), which uses falloutmarket76 as a reference.
    • Google image search item for research purposes (eg: Fallout 76 Bloodied Fixer as search keyword).
24th June 2020
  • You can now export your trade list to CSV via the Export button.
23rd June 2020
  • You can now import CSV in edit mode.
22nd June 2020
  • Generate trade list images to share on social media via the Share Card option!
  • Added missing Level 1 option for items.
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Hello fo76tradelist user! 👋

Fo76tradelist is a free tool which I run out of my own pocket because I enjoy working on it as a side project and seeing people use it to help manage their Fallout 76 trades.

If you've found fo76tradelist useful and want to show your gratitude, any Paypal donations will go straight towards funding the continued development and hosting of this tool.

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List Migration

Following a recent update, trade lists are now tied to user accounts. To edit this list, create a new account and then login.

Once logged in, click "edit list" and enter your list's password like before. If correct, the list will then be tied to your user account, requiring only a single login for all of your lists.

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To create more trade lists, delete existing ones or purchase more slots via add-ons from for 3 additional slots.

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PS4 vXEscanorsXv's Trade List

Updated
07/06/20 06:25
Reddit
PSN
vXEscanorXv

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Max Level Only

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Direction

Weapons 129

Item Name
Prefix
Major
Minor
Want Notes
Only you can see these.
.44 Pistol
Bloodied
Does more damage the lower your health.
Bullets explode for area damage
.50 Cal
Instigating
Does double damage if the target is at full health.
Bullets explode for area damage 15% faster reload
.50 cal
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+25% damage while aiming 90% reduced weight
.50 Cal
Mutant's
Damage increased by 5% for each mutation
Bullets explode for area damage
10mm Pistol
Furious
Damage increased after each consecutive hit on the same target.
Bullets explode for area damage
10mm Pistol
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +1 Perception
10mm Pistol
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Bullets explode for area damage
10mm Pistol
Suppressor's
Reduce your target's damage output by 25% for 5 seconds.
Bullets explode for area damage 15% faster reload
10mm Pistol
Two Shot
Each time a round is fired, the weapon shoots twice the normal number of projectiles.
Bullets explode for area damage
10mm Sub
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +1 Agility
Assault Rifle
Assassin's
+50% damage to Humans.
+50% limb damage 90% reduced weight
Assault Rifle
Executioner's
+50% damage when your target is below 40% health.
Bullets explode for area damage +250 damage resistance while reloading
Assault Rifle
Two Shot
Each time a round is fired, the weapon shoots twice the normal number of projectiles.
25% faster fire rate +50 Damage resistance while aiming
Assault Rifle
Two Shot
Each time a round is fired, the weapon shoots twice the normal number of projectiles.
Bullets explode for area damage
Assault Rifle
Vampire's
Gain brief health regeneration when you hit an enemy.
25% faster fire rate
Bear Arm
Zealot's
50% damage to Scorched.
+50% limb damage Take 40% less damage while power attacking
Bow
Anti-Armor
Ignores 50% of your target's armor.
+50% limb damage +50 Damage resistance while aiming
Boxing Glove
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +1 Agility
Combat Rifle
Anti-Armor
Ignores 50% of your target's armor.
25% faster fire rate +50 Damage resistance while aiming
Combat Rifle
Assassin's
+50% damage to Humans.
Bullets explode for area damage
Combat Rifle
Assassin's
+50% damage to Humans.
Bullets explode for area damage 90% reduced weight
Combat Rifle
Executioner's
+50% damage when your target is below 40% health.
Bullets explode for area damage +1 Agility
Combat Rifle
Furious
Damage increased after each consecutive hit on the same target.
25% faster fire rate Move faster while aiming
Combat Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% VATS hit chance +1 Agility
Combat Rifle
Quad
Quadruple ammo capacity
25% faster fire rate +1 Agility
Combat Rifle
Two Shot
Each time a round is fired, the weapon shoots twice the normal number of projectiles.
+50% VATS hit chance 15% faster reload
Combat Rifle
Vampire's
Gain brief health regeneration when you hit an enemy.
Bullets explode for area damage
Combat Rifle
Zealot's
50% damage to Scorched.
Bullets explode for area damage 25% less VATS Action Point cost
Combat Rifle
Bloodied
Does more damage the lower your health.
+50% limb damage +1 Perception
Combat Rifle
Bloodied
Does more damage the lower your health.
25% faster fire rate
Combat Rifle
Two Shot
Each time a round is fired, the weapon shoots twice the normal number of projectiles.
Bullets explode for area damage
Combat Shotgun
Executioner's
+50% damage when your target is below 40% health.
Bullets explode for area damage +250 damage resistance while reloading
Combat Shotgun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Bullets explode for area damage +50 Damage resistance while aiming
Crossbow
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage 90% reduced weight
Cryolator
Furious
Damage increased after each consecutive hit on the same target.
25% faster fire rate +1 Perception
Cryolator
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage 25% less VATS Action Point cost
Cryolator
Vampire's
Gain brief health regeneration when you hit an enemy.
+50% limb damage +1 Agility
Final Word
Fire Axe
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% faster swing speed Take 40% less damage while power attacking
Fixer
Executioner's
+50% damage when your target is below 40% health.
+50% limb damage 25% less VATS Action Point cost
Fixer
Furious
Damage increased after each consecutive hit on the same target.
+25% damage while aiming 90% reduced weight
Flamer
Assassin's
+50% damage to Humans.
+50% VATS hit chance 25% less VATS Action Point cost
Flamer
Mutant's
Damage increased by 5% for each mutation
25% faster fire rate 15% faster reload
Flamer
Two Shot
Each time a round is fired, the weapon shoots twice the normal number of projectiles.
+50% limb damage 25% less VATS Action Point cost
Gamma Gun
Instigating
Does double damage if the target is at full health.
+25% damage while aiming 25% less VATS Action Point cost
Gamma Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+25% damage while aiming +50 Damage resistance while aiming
Gamma Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +50 Damage resistance while aiming
Gatling Gun
Anti-Armor
Ignores 50% of your target's armor.
25% faster fire rate
Gatling Gun
Furious
Damage increased after each consecutive hit on the same target.
+50% VATS hit chance +1 Perception
Gatling Gun
Instigating
Does double damage if the target is at full health.
Bullets explode for area damage
Gatling Laser
Assassin's
+50% damage to Humans.
+50% limb damage Move faster while aiming
Gatling Laser
Bloodied
Does more damage the lower your health.
25% faster fire rate
Gatling Laser
Furious
Damage increased after each consecutive hit on the same target.
25% faster fire rate 25% less VATS Action Point cost
Gatling Plasma
Anti-Armor
Ignores 50% of your target's armor.
+50% limb damage +1 Agility
Gatling Plasma
Furious
Damage increased after each consecutive hit on the same target.
+50% limb damage +50 Damage resistance while aiming
Handmade
Anti-Armor
Ignores 50% of your target's armor.
VATS critical shots do +50% damage +50 Damage resistance while aiming
Handmade
Assassin's
+50% damage to Humans.
+50% limb damage +1 Agility
Handmade
Assassin's
+50% damage to Humans.
+50% limb damage +50 Damage resistance while aiming
Handmade
Assassin's
+50% damage to Humans.
+25% damage while aiming +1 Perception
Handmade
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
VATS critical shots do +50% damage +50 Damage resistance while aiming
Handmade
Quad
Quadruple ammo capacity
+25% damage while aiming 25% less VATS Action Point cost
Handmade
Anti-Armor
Ignores 50% of your target's armor.
Bullets explode for area damage 90% reduced weight
Handmade
Executioner's
+50% damage when your target is below 40% health.
Bullets explode for area damage 90% reduced weight
Harpoon
Bloodied
Does more damage the lower your health.
VATS critical shots do +50% damage +1 Perception
Laser Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate
Laser Rifle
Two Shot
Each time a round is fired, the weapon shoots twice the normal number of projectiles.
25% faster fire rate +1 Perception
Lever Action Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate +50 Damage resistance while aiming
Lever Action Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate 90% reduced weight
Lever Action Rifle
Suppressor's
Reduce your target's damage output by 25% for 5 seconds.
25% faster fire rate 15% faster reload
Lever Action Rifle
Vampire's
Gain brief health regeneration when you hit an enemy.
25% faster fire rate +1 Agility
Light Machine
Executioner's
+50% damage when your target is below 40% health.
Bullets explode for area damage
Light Machine Gun
Anti-Armor
Ignores 50% of your target's armor.
25% faster fire rate
Light Machine Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% VATS hit chance 15% faster reload
Light Machine Gun lv40
Suppressor's
Reduce your target's damage output by 25% for 5 seconds.
Bullets explode for area damage
Minigun
Suppressor's
Reduce your target's damage output by 25% for 5 seconds.
Bullets explode for area damage
Pipe Rifle
Anti-Armor
Ignores 50% of your target's armor.
Bullets explode for area damage 90% reduced weight
Plasma Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +250 damage resistance while reloading
Pump Action Shotgun
Assassin's
+50% damage to Humans.
Bullets explode for area damage Your VATS critical meter fills 15% faster
Pump Action Shotgun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Bullets explode for area damage +1 Agility
Pump Action Shotgun lv15
Two Shot
Each time a round is fired, the weapon shoots twice the normal number of projectiles.
Bullets explode for area damage 90% reduced weight
Pump Action Shotgun
Two Shot
Each time a round is fired, the weapon shoots twice the normal number of projectiles.
Bullets explode for area damage
Radium Rifle
Furious
Damage increased after each consecutive hit on the same target.
25% faster fire rate
Radium Rifle
Instigating
Does double damage if the target is at full health.
25% faster fire rate +250 damage resistance while reloading
Radium Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
VATS critical shots do +50% damage 25% less VATS Action Point cost
Radium Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+25% damage while aiming Move faster while aiming
Radium Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate 15% faster reload
Radium Rifle
Mutant's
Damage increased by 5% for each mutation
25% faster fire rate 15% faster reload
Radium Rifle
Quad
Quadruple ammo capacity
25% faster fire rate
Radium Rifle
Two Shot
Each time a round is fired, the weapon shoots twice the normal number of projectiles.
25% faster fire rate
Radium Rifle
Vampire's
Gain brief health regeneration when you hit an enemy.
25% faster fire rate
Radium Rifle
Vampire's
Gain brief health regeneration when you hit an enemy.
+50% VATS hit chance +1 Perception
Railway Rifle
Anti-Armor
Ignores 50% of your target's armor.
+50% VATS hit chance 15% faster reload
Railway Rifle
Assassin's
+50% damage to Humans.
Bullets explode for area damage 25% less VATS Action Point cost
Railway Rifle
Assassin's
+50% damage to Humans.
+50% limb damage 90% reduced weight
Railway Rifle
Executioner's
+50% damage when your target is below 40% health.
Bullets explode for area damage +1 Perception
Railway Rifle
Executioner's
+50% damage when your target is below 40% health.
Bullets explode for area damage +50 Damage resistance while aiming
Railway Rifle
Suppressor's
Reduce your target's damage output by 25% for 5 seconds.
25% faster fire rate +50 Damage resistance while aiming
Railway Rifle
Suppressor's
Reduce your target's damage output by 25% for 5 seconds.
Bullets explode for area damage 90% reduced weight
Railway Rifle
Vampire's
Gain brief health regeneration when you hit an enemy.
25% faster fire rate +250 damage resistance while reloading
Railway Rifle lv40
Vampire's
Gain brief health regeneration when you hit an enemy.
Bullets explode for area damage
Railway Rifle
Zealot's
50% damage to Scorched.
Bullets explode for area damage +1 Agility
Railway Rifle
Zealot's
50% damage to Scorched.
Bullets explode for area damage +1 Perception
Sheepsquatch Club
Anti-Armor
Ignores 50% of your target's armor.
40% more power attack damage +1 Strength
Sledge Hammer
Bloodied
Does more damage the lower your health.
40% more power attack damage Take 40% less damage while power attacking
Submachine Gun
Assassin's
+50% damage to Humans.
Bullets explode for area damage 90% reduced weight
Submachine Gun
Bloodied
Does more damage the lower your health.
+50% VATS hit chance +1 Perception
Submachine Gun
Bloodied
Does more damage the lower your health.
+25% damage while aiming 90% reduced weight
Submachine Gun
Executioner's
+50% damage when your target is below 40% health.
Bullets explode for area damage +250 damage resistance while reloading
Submachine Gun
Furious
Damage increased after each consecutive hit on the same target.
Bullets explode for area damage
Submachine Gun
Instigating
Does double damage if the target is at full health.
Bullets explode for area damage
Submachine Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Bullets explode for area damage Your VATS critical meter fills 15% faster
Submachine Gun
Mutant's
Damage increased by 5% for each mutation
Bullets explode for area damage 15% faster reload
Submachine Gun
Suppressor's
Reduce your target's damage output by 25% for 5 seconds.
Bullets explode for area damage
Submachine Gun
Vampire's
Gain brief health regeneration when you hit an enemy.
Bullets explode for area damage +1 Agility
Tesla
Assassin's
+50% damage to Humans.
+50% limb damage +1 Perception
Tesla
Instigating
Does double damage if the target is at full health.
+50% limb damage 15% faster reload
Tesla
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage Your VATS critical meter fills 15% faster
Tesla
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage Move faster while aiming
Tesla
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage 25% less VATS Action Point cost
Tesla
Mutant Slayer's
+50% damage to Super Mutants.
25% faster fire rate +1 Agility
Tesla
Troubleshooter's
+50% damage to robots
25% faster fire rate +1 Perception
Tesla
Two Shot
Each time a round is fired, the weapon shoots twice the normal number of projectiles.
+50% limb damage 90% reduced weight
Tesla
Bloodied
Does more damage the lower your health.
+25% damage while aiming 15% faster reload
Tesla
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate +250 damage resistance while reloading
Ultracite Gatling Laser
Assassin's
+50% damage to Humans.
25% faster fire rate 15% faster reload
Ultracite Gatling Laser
Two Shot
Each time a round is fired, the weapon shoots twice the normal number of projectiles.
25% faster fire rate +1 Agility
Ultracite Laser Rifle
Bloodied
Does more damage the lower your health.
25% faster fire rate +250 damage resistance while reloading
Western Revolver
Vampire's
Gain brief health regeneration when you hit an enemy.
Bullets explode for area damage +250 damage resistance while reloading
Western Revolver
Vampire's
Gain brief health regeneration when you hit an enemy.
Bullets explode for area damage Move faster while aiming