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Updates
26th August 2020
  • Fixed a bug stopping new trade lists from being created
  • You can now give your list an icon, which shows up next to your list's name on the homepage directory and on the list itself.
  • You can now purchase add-ons for your trade list account and contribute towards the continued hosting and development of this tool. Find a link under the "My Account" heading when logged in. Currently, the available addons include:-

    • Ad-free - Browse trade lists ad free for $2.00 a month.
    • +3 Trade lists - You get 3 additional trade lists added to your maximum. On sale at $1.75 (-30%).
    • +6 Trade lists - You get 6 additional trade lists added to your maximum. On sale at $3.15 (-30%).
    • Custom list icons - Upload your own custom list icons and make your trade list unique. On sale at $1.75 (-30%).
12th August 2020
  • Introduced a new account system, so instead of having separate passwords for each trade list, you only need a single username/password.

    Once you've created your account, simply log into any existing trade list like before and it will then be migrated to that user account.

15th July 2020
  • Added a new global stats section at the bottom of the homepage. Could be useful to identify large scale trade trends, but mainly just for fun.

    Have an idea for an interesting stat? Get in touch via the link in the footer.

14th July 2020
  • Bug Report from Vojtech: Fixed bug where share card functionality wasn't working correctly.
  • Bug Report from Vojtech: Fixed bug where the 'Updated' field for a trade list wasn't updating correctly when editing a list's items.
6th July 2020
  • Feature Request from Ant: Added a new notes column for items, which is only visible to you when you're logged into edit mode. Use it to keep track of which mule has the item, what you plan to do with it, or whatever you want!
2nd July 2020
  • Fixed bug where pressing Enter after entering list password would close the modal window.
  • Feature Request from Ant: When you search for items on the homepage directory, if you then click into a list from the results, matching items will be highlighted.
30th June 2020
  • Item filters added to homepage trade list directory. This allows you to only show lists containing items matching your chosen item name / prefix / major or minor.
29th June 2020
  • Mail form under the footer 'Get in touch' link hasn't been working recently. This is now fixed.
26th June 2020
  • When you click on an item, a contextual action bar will appear. There are currently a maximum of 4 options available, which vary depending on the item type.
    • Copy [Prefix] [Item Name] to clipboard (eg: Bloodied Fixer).
    • Copy [Prefix] [Item Name] / [Major] / [Minor] to clipboard (eg: Bloodied Fixer / 25% faster fire rate / 15% faster reload).
    • Copy abbreviations to clipboard (eg: B/FFR/15R Fixer), which uses falloutmarket76 as a reference.
    • Google image search item for research purposes (eg: Fallout 76 Bloodied Fixer as search keyword).
24th June 2020
  • You can now export your trade list to CSV via the Export button.
23rd June 2020
  • You can now import CSV in edit mode.
22nd June 2020
  • Generate trade list images to share on social media via the Share Card option!
  • Added missing Level 1 option for items.
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Hello fo76tradelist user! 👋

Fo76tradelist is a free tool which I run out of my own pocket because I enjoy working on it as a side project and seeing people use it to help manage their Fallout 76 trades.

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List Migration

Following a recent update, trade lists are now tied to user accounts. To edit this list, create a new account and then login.

Once logged in, click "edit list" and enter your list's password like before. If correct, the list will then be tied to your user account, requiring only a single login for all of your lists.

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Fallout 76 Trade List Icon

PS4 Wasteland Workshop

Looking for legendaries and high roll weapons, more weapons and armor available upon messaging
Updated
06/16/21 09:34
Owner
marshaus
PSN
its_marshall35

Show Sold

Max Level Only

Hide Want

Min Stars

Direction

Weapons 459

Item Name
Prefix
Major
Minor
Want
.44 Pistol
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Bullets explode for area damage +1 Agility
.50 Cal
Anti-Armor
Ignores 50% of your target's armor.
+50% limb damage
.50 Cal
Anti-Armor
Ignores 50% of your target's armor.
+33% VATS hit chance 15% faster reload
.50 Cal
Berserker's
Deal more damage the lower your Damage Resistance.
25% faster fire rate Move faster while aiming
.50 Cal
Bloodied
Does more damage the lower your health.
+50% limb damage
.50 Cal
Bloodied
Does more damage the lower your health.
+10% damage while aiming 15% faster reload
.50 Cal
Bloodied
Does more damage the lower your health.
VATS critical shots do +50% damage
.50 Cal
Mutant's
Damage increased by 10% if you are mutated.
+10% damage while aiming +1 Perception
.50 Cal
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
25% faster fire rate
.50 Cal
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage
.50 Cal
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage Move faster while aiming
.50 Cal
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
VATS critical shots do +50% damage
10mm Pistol
Berserker's
Deal more damage the lower your Damage Resistance.
Bullets explode for area damage +1 Perception
10mm Pistol
Bloodied
Does more damage the lower your health.
VATS critical shots do +50% damage
10mm Pistol
Bloodied
Does more damage the lower your health.
VATS critical shots do +50% damage 90% reduced weight
10mm Pistol
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +1 Perception
10mm Pistol
Bloodied
Does more damage the lower your health.
VATS critical shots do +50% damage +50 Damage resistance while aiming
10mm Pistol
Furious
Damage increased after each consecutive hit on the same target.
+50% limb damage
10mm Pistol
Quad
Quadruple ammo capacity
25% faster fire rate +1 Perception
10mm Pistol
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate 90% reduced weight
10mm Pistol
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate Your VATS critical meter fills 15% faster
10mm Pistol
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Bullets explode for area damage
10mm Pistol
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
VATS critical shots do +50% damage +1 Agility
10mm Submachine Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate 90% reduced weight
10mm Submachine Gun
Anti-Armor
Ignores 50% of your target's armor.
Bullets explode for area damage
10mm Submachine Gun
Anti-Armor
Ignores 50% of your target's armor.
+33% VATS hit chance +1 Perception
10mm Submachine Gun
Anti-Armor
Ignores 50% of your target's armor.
Bullets explode for area damage 90% reduced weight
10mm Submachine Gun
Anti-Armor
Ignores 50% of your target's armor.
+50% limb damage +50 Damage resistance while aiming
10mm Submachine Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate
10mm Submachine Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+33% VATS hit chance 90% reduced weight
10mm Submachine Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
VATS critical shots do +50% damage 25% less VATS Action Point cost
10mm Submachine Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
VATS critical shots do +50% damage 90% reduced weight
10mm Submachine Gun
Bloodied
Does more damage the lower your health.
25% faster fire rate +1 Perception
10mm Submachine Gun
Bloodied
Does more damage the lower your health.
25% faster fire rate
10mm Submachine Gun
Stalker's
If not in combat, +100% V.A.T.S. accuracy at +50% AP cost.
25% faster fire rate 25% less VATS Action Point cost
10mm Submachine Gun
Stalker's
If not in combat, +100% V.A.T.S. accuracy at +50% AP cost.
Bullets explode for area damage +1 Perception
10mm Submachine Gun
Instigating
Does double damage if the target is at full health.
25% faster fire rate +50 Damage resistance while aiming
Assault Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Bullets explode for area damage
Assault Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +50 Damage resistance while aiming
Assault Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Bullets explode for area damage
Assault Rifle
Bloodied
Does more damage the lower your health.
Bullets explode for area damage
Assault Rifle
Stalker's
If not in combat, +100% V.A.T.S. accuracy at +50% AP cost.
Bullets explode for area damage 90% reduced weight
Assault Rifle
Ghoul Slayer's
Does 30% more damage against Ghouls.
Bullets explode for area damage 25% less VATS Action Point cost
Assaultron Blade
Anti-Armor
Ignores 50% of your target's armor.
40% faster swing speed 90% reduced weight
Assaultron Blade
Bloodied
Does more damage the lower your health.
40% faster swing speed
Assaultron Blade
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
40% faster swing speed Take 15% less damage while blocking
Assaultron Head
Anti-Armor
Ignores 50% of your target's armor.
+33% VATS hit chance +1 Perception
Assaultron Head
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+33% VATS hit chance
Assaultron Head
Quad
Quadruple ammo capacity
+50% limb damage +250 damage resistance while reloading
Assaultron Head
Stalker's
If not in combat, +100% V.A.T.S. accuracy at +50% AP cost.
+50% limb damage Move faster while aiming
Auto Greande Launcher
Bloodied
Does more damage the lower your health.
25% faster fire rate
Baseball Bat
Anti-Armor
Ignores 50% of your target's armor.
40% faster swing speed +1 Strength
Baseball Bat
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% faster swing speed +1 Endurance
Bear Arm
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage Take 15% less damage while blocking
Black Powder Pistol
Bloodied
Does more damage the lower your health.
Bullets explode for area damage 25% less VATS Action Point cost
Black Powder Pistol
Bloodied
Does more damage the lower your health.
Bullets explode for area damage
Black Powder Pistol
Mutant's
Damage increased by 10% if you are mutated.
Bullets explode for area damage +1 Perception
Black Powder Pistol
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+10% damage while aiming +1 Agility
Black Powder Pistol
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate Your VATS critical meter fills 15% faster
Black Powder Pistol
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +50 Damage resistance while aiming
Black Powder Pistol
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+10% damage while aiming 90% reduced weight
Black Powder Rifle
Furious
Damage increased after each consecutive hit on the same target.
Bullets explode for area damage +250 damage resistance while reloading
Black Powder Rifle
Furious
Damage increased after each consecutive hit on the same target.
Bullets explode for area damage +1 Agility
Black Powder Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Bashing damage increased by 40% 15% faster reload
Board
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% more power attack damage 90% reduced weight
Bone Club
Bloodied
Does more damage the lower your health.
40% faster swing speed
Bone Hammer
Anti-Armor
Ignores 50% of your target's armor.
40% more power attack damage +1 Strength
Bone Hammer
Bloodied
Does more damage the lower your health.
40% faster swing speed
Bone Hammer
Bloodied
Does more damage the lower your health.
40% more power attack damage Take 15% less damage while blocking
Bow
Instigating
Does double damage if the target is at full health.
+50% limb damage +1 Agility
Bow
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage 90% reduced weight
Bow
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage 90% reduced weight
Boxing Glove
Bloodied
Does more damage the lower your health.
+50% limb damage +1 Agility
Boxing Glove
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage 90% reduced weight
Boxing Glove
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage
Chinese Officer Sword
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +1 Endurance
Combat Knife
Anti-Armor
Ignores 50% of your target's armor.
40% more power attack damage +1 Agility
Combat Rifle
Anti-Armor
Ignores 50% of your target's armor.
25% faster fire rate
Combat Rifle
Anti-Armor
Ignores 50% of your target's armor.
Bullets explode for area damage 25% less VATS Action Point cost
Combat Rifle
Anti-Armor
Ignores 50% of your target's armor.
Bullets explode for area damage 25% less VATS Action Point cost
Combat Rifle
Berserker's
Deal more damage the lower your Damage Resistance.
Bullets explode for area damage +1 Perception
Combat Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+33% VATS hit chance +250 damage resistance while reloading
Combat Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Bullets explode for area damage +250 damage resistance while reloading
Combat Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+33% VATS hit chance
Combat Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate +250 damage resistance while reloading
Combat Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +250 damage resistance while reloading
Combat Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate +1 Perception
Combat Rifle
Bloodied
Does more damage the lower your health.
Bullets explode for area damage +50 Damage resistance while aiming
Combat Rifle
Bloodied
Does more damage the lower your health.
+50% limb damage
Combat Rifle
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
VATS critical shots do +50% damage 90% reduced weight
Combat Rifle
Bloodied
Does more damage the lower your health.
+50% limb damage +1 Perception
Combat Rifle
Bloodied
Does more damage the lower your health.
25% faster fire rate
Combat Rifle
Quad
Quadruple ammo capacity
25% faster fire rate +50 Damage resistance while aiming
Combat Rifle
Quad
Quadruple ammo capacity
Bullets explode for area damage +1 Agility
Combat Rifle
Quad
Quadruple ammo capacity
+33% VATS hit chance +50 Damage resistance while aiming
Combat Rifle
Quad
Quadruple ammo capacity
+33% VATS hit chance Move faster while aiming
Combat Rifle
Furious
Damage increased after each consecutive hit on the same target.
25% faster fire rate Move faster while aiming
Combat Rifle
Suppressor's
Reduce your target's damage output by 20% for 3 seconds.
Bullets explode for area damage +50 Damage resistance while aiming
Combat Rifle
Suppressor's
Reduce your target's damage output by 20% for 3 seconds.
Bullets explode for area damage Move faster while aiming
Combat Rifle
Furious
Damage increased after each consecutive hit on the same target.
25% faster fire rate
Combat Rifle
Hunter's
Does 30% more damage against animals.
+50% limb damage +50 Damage resistance while aiming
Combat Shotgun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate +250 damage resistance while reloading
Combat Shotgun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+33% VATS hit chance +250 damage resistance while reloading
Combat Shotgun
Anti-Armor
Ignores 50% of your target's armor.
+33% VATS hit chance 15% faster reload
Combat Shotgun
Anti-Armor
Ignores 50% of your target's armor.
+50% limb damage 15% faster reload
Combat Shotgun
Bloodied
Does more damage the lower your health.
+50% limb damage +1 Perception
Combat Shotgun
Bloodied
Does more damage the lower your health.
VATS critical shots do +50% damage 90% reduced weight
Combat Shotgun
Bloodied
Does more damage the lower your health.
+50% limb damage +1 Perception
Combat Shotgun
Bloodied
Does more damage the lower your health.
+50% limb damage 15% faster reload
Combat Shotgun
Quad
Quadruple ammo capacity
+33% VATS hit chance +1 Perception
Combat Shotgun
Quad
Quadruple ammo capacity
25% faster fire rate 25% less VATS Action Point cost
Combat Shotgun
Furious
Damage increased after each consecutive hit on the same target.
Bullets explode for area damage
Combat Shotgun
Instigating
Does double damage if the target is at full health.
Bullets explode for area damage
Compound Bow
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage
Compound Bow
Bloodied
Does more damage the lower your health.
+50% limb damage +1 Agility
Crossbow
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage 90% reduced weight
Crossbow
Anti-Armor
Ignores 50% of your target's armor.
+50% limb damage
Crossbow
Furious
Damage increased after each consecutive hit on the same target.
+50% limb damage
Cryolator
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +1 Perception
Cryolator
Anti-Armor
Ignores 50% of your target's armor.
25% faster fire rate
Cryolator
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage 25% less VATS Action Point cost
Cryolator
Bloodied
Does more damage the lower your health.
25% faster fire rate +1 Perception
Cryolator
Bloodied
Does more damage the lower your health.
+50% limb damage
Cryolator
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
VATS critical shots do +50% damage +50 Damage resistance while aiming
Cryolator
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
+33% VATS hit chance +250 damage resistance while reloading
Cryolator
Quad
Quadruple ammo capacity
VATS critical shots do +50% damage
Cryolator
Quad
Quadruple ammo capacity
+50% limb damage +250 damage resistance while reloading
Cultist Dagger
Anti-Armor
Ignores 50% of your target's armor.
40% faster swing speed
Cultist Dagger
Bloodied
Does more damage the lower your health.
40% faster swing speed
Cultist Dagger
Bloodied
Does more damage the lower your health.
40% faster swing speed Take 40% less damage while power attacking
Death Tambo
Bloodied
Does more damage the lower your health.
40% faster swing speed +1 Strength
Deathclaw Gauntlet
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage 90% reduced weight
Deathclaw Gauntlet
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +1 Agility
Deathclaw Gauntlet
Bloodied
Does more damage the lower your health.
+50% limb damage 90% reduced weight
Deathclaw Gauntlet
Furious
Damage increased after each consecutive hit on the same target.
+50% limb damage 90% reduced weight
Double Barrel Shotgun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate
Double Barrel Shotgun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate
Double Barrel Shotgun
Bloodied
Does more damage the lower your health.
25% faster fire rate
Double Barrel Shotgun
Quad
Quadruple ammo capacity
+50% limb damage 15% faster reload
Double Barrel Shotgun
Quad
Quadruple ammo capacity
+50% limb damage +50 Damage resistance while aiming
Double Barrel Shotgun
Quad
Quadruple ammo capacity
+50% limb damage +250 damage resistance while reloading
Double Barrel Shotgun
Quad
Quadruple ammo capacity
25% faster fire rate
Double Barrel Shotgun
Ghoul Slayer's
Does 30% more damage against Ghouls.
Bullets explode for area damage 25% less VATS Action Point cost
Double Barrel Shotgun
Instigating
Does double damage if the target is at full health.
+33% VATS hit chance +250 damage resistance while reloading
Fat Man
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+33% VATS hit chance 15% faster reload
Fire Axe
Anti-Armor
Ignores 50% of your target's armor.
40% more power attack damage Take 15% less damage while blocking
Fire Axe
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% faster swing speed +1 Agility
Fire Axe
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage 90% reduced weight
Flamer
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +50 Damage resistance while aiming
Flamer
Bloodied
Does more damage the lower your health.
+50% limb damage Move faster while aiming
Flamer
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
25% faster fire rate +250 damage resistance while reloading
Flamer
Furious
Damage increased after each consecutive hit on the same target.
25% faster fire rate +250 damage resistance while reloading
Gamma Gun
Anti-Armor
Ignores 50% of your target's armor.
+50% limb damage +250 damage resistance while reloading
Gamma Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+33% VATS hit chance +50 Damage resistance while aiming
Gamma Gun
Bloodied
Does more damage the lower your health.
+50% limb damage +250 damage resistance while reloading
Gamma Gun
Bloodied
Does more damage the lower your health.
25% faster fire rate +250 damage resistance while reloading
Gamma Gun
Executioner's
+50% damage when your target is below 40% health.
+50% limb damage +250 damage resistance while reloading
Gamma Gun
Quad
Quadruple ammo capacity
+50% limb damage Your VATS critical meter fills 15% faster
Gamma Gun
Quad
Quadruple ammo capacity
+50% limb damage +50 Damage resistance while aiming
Gamma Gun
Quad
Quadruple ammo capacity
+50% limb damage +1 Agility
Gamma Gun
Furious
Damage increased after each consecutive hit on the same target.
25% faster fire rate +50 Damage resistance while aiming
Gatling Gun
Anti-Armor
Ignores 50% of your target's armor.
25% faster fire rate +1 Agility
Gatling Gun
Anti-Armor
Ignores 50% of your target's armor.
VATS critical shots do +50% damage 90% reduced weight
Gatling Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate +1 Agility
Gatling Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+10% damage while aiming Move faster while aiming
Gatling Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
VATS critical shots do +50% damage 25% less VATS Action Point cost
Gatling Gun
Bloodied
Does more damage the lower your health.
25% faster fire rate +1 Perception
Gatling Gun
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
25% faster fire rate +250 damage resistance while reloading
Gatling Gun
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
VATS critical shots do +50% damage
Gatling Gun
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
Bullets explode for area damage 15% faster reload
Gatling Gun
Executioner's
+50% damage when your target is below 40% health.
Bullets explode for area damage 15% faster reload
Gatling Laser
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage 90% reduced weight
Gatling Laser
Bloodied
Does more damage the lower your health.
25% faster fire rate Move faster while aiming
Gatling Laser
Bloodied
Does more damage the lower your health.
VATS critical shots do +50% damage +250 damage resistance while reloading
Gatling Laser
Bloodied
Does more damage the lower your health.
+50% limb damage +1 Perception
Gatling Laser
Executioner's
+50% damage when your target is below 40% health.
25% faster fire rate Your VATS critical meter fills 15% faster
Gatling Laser
Furious
Damage increased after each consecutive hit on the same target.
+33% VATS hit chance 25% less VATS Action Point cost
Gatling Plasma
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate +1 Agility
Gatling Plasma
Anti-Armor
Ignores 50% of your target's armor.
25% faster fire rate +250 damage resistance while reloading
Gatling Plasma
Bloodied
Does more damage the lower your health.
+50% limb damage Move faster while aiming
Gatling Plasma
Bloodied
Does more damage the lower your health.
VATS critical shots do +50% damage
Gatling Plasma
Bloodied
Does more damage the lower your health.
+50% limb damage Your VATS critical meter fills 15% faster
Gatling Plasma
Furious
Damage increased after each consecutive hit on the same target.
+50% limb damage +50 Damage resistance while aiming
Gatling Plasma
Furious
Damage increased after each consecutive hit on the same target.
25% faster fire rate
Gauss Rifle
Bloodied
Does more damage the lower your health.
25% faster fire rate +1 Agility
Gauss Rifle
Bloodied
Does more damage the lower your health.
25% faster fire rate +250 damage resistance while reloading
Gauss Rifle
Quad
Quadruple ammo capacity
25% faster fire rate 90% reduced weight
Gauss Rifle
Quad
Quadruple ammo capacity
+50% limb damage Your VATS critical meter fills 15% faster
Grognak's Axe
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
40% faster swing speed 90% reduced weight
Grognaks Axe
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage
Grognaks Axe
Bloodied
Does more damage the lower your health.
40% faster swing speed
Handmade
Assassin's
+10% damage to players.
25% faster fire rate +50 Damage resistance while aiming
Handmade
Berserker's
Deal more damage the lower your Damage Resistance.
25% faster fire rate +1 Perception
Handmade
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +1 Agility
Handmade
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate
Handmade
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Handmade
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+33% VATS hit chance 90% reduced weight
Handmade
Mutant's
Damage increased by 10% if you are mutated.
+50% limb damage +1 Perception
Handmade
Bloodied
Does more damage the lower your health.
25% faster fire rate
Handmade
Bloodied
Does more damage the lower your health.
+33% VATS hit chance
Handmade
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
VATS critical shots do +50% damage
Handmade
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
VATS critical shots do +50% damage Move faster while aiming
Handmade
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
25% faster fire rate Your VATS critical meter fills 15% faster
Handmade
Executioner's
+50% damage when your target is below 40% health.
25% faster fire rate Move faster while aiming
Handmade
Stalker's
If not in combat, +100% V.A.T.S. accuracy at +50% AP cost.
25% faster fire rate
Handmade
Suppressor's
Reduce your target's damage output by 20% for 3 seconds.
Bullets explode for area damage +1 Agility
Handmade
Furious
Damage increased after each consecutive hit on the same target.
VATS critical shots do +50% damage +50 Damage resistance while aiming
Handmade
Furious
Damage increased after each consecutive hit on the same target.
25% faster fire rate
Harpoon Gun
Quad
Quadruple ammo capacity
+50% limb damage 15% faster reload
Hatchet
Bloodied
Does more damage the lower your health.
40% more power attack damage Take 40% less damage while power attacking
Hatchet
Bloodied
Does more damage the lower your health.
40% faster swing speed
Heavy Pipe Wrench
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage
Hunting Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+33% VATS hit chance
Hunting Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
VATS critical shots do +50% damage
Hunting Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate
Hunting Rifle
Bloodied
Does more damage the lower your health.
+33% VATS hit chance 90% reduced weight
Hunting Rifle
Bloodied
Does more damage the lower your health.
+50% limb damage +250 damage resistance while reloading
Hunting Rifle
Bloodied
Does more damage the lower your health.
VATS critical shots do +50% damage +50 Damage resistance while aiming
Knuckles
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +1 Agility
Knuckles
Bloodied
Does more damage the lower your health.
+50% limb damage +1 Agility
Laser Pistol
Anti-Armor
Ignores 50% of your target's armor.
25% faster fire rate 90% reduced weight
Laser Pistol
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+33% VATS hit chance +250 damage resistance while reloading
Laser Pistol
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+10% damage while aiming +1 Perception
Laser Pistol
Quad
Quadruple ammo capacity
25% faster fire rate +50 Damage resistance while aiming
Laser Pistol
Furious
Damage increased after each consecutive hit on the same target.
+33% VATS hit chance 15% faster reload
Laser Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage 90% reduced weight
Laser Rifle
Anti-Armor
Ignores 50% of your target's armor.
VATS critical shots do +50% damage 15% faster reload
Laser Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage
Laser Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+10% damage while aiming +250 damage resistance while reloading
Laser Rifle
Bloodied
Does more damage the lower your health.
+50% limb damage 15% faster reload
Lead Pipe
Berserker's
Deal more damage the lower your Damage Resistance.
40% faster swing speed +1 Strength
Lever Action
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate
Lever Action
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate Move faster while aiming
Lever Action
Bloodied
Does more damage the lower your health.
+50% limb damage +1 Perception
Lever Action
Mutant's
Damage increased by 10% if you are mutated.
VATS critical shots do +50% damage +250 damage resistance while reloading
Lever Action
Bloodied
Does more damage the lower your health.
25% faster fire rate Your VATS critical meter fills 15% faster
Lever Action
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
25% faster fire rate
Lever Action
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
Bullets explode for area damage +250 damage resistance while reloading
Lever Action
Bloodied
Does more damage the lower your health.
25% faster fire rate
Lever Action
Bloodied
Does more damage the lower your health.
+50% limb damage +1 Perception
Lever Action
Executioner's
+50% damage when your target is below 40% health.
25% faster fire rate
Lever Action
Quad
Quadruple ammo capacity
Bullets explode for area damage 90% reduced weight
Lever Action
Furious
Damage increased after each consecutive hit on the same target.
25% faster fire rate Move faster while aiming
Lever Action
Furious
Damage increased after each consecutive hit on the same target.
VATS critical shots do +50% damage
Lever Action
Instigating
Does double damage if the target is at full health.
Bullets explode for area damage 15% faster reload
Light Machine Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Light Machine Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Light Machine Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +1 Agility
Light Machine Gun
Anti-Armor
Ignores 50% of your target's armor.
+50% limb damage
Light Machine Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate +1 Agility
Light Machine Gun
Berserker's
Deal more damage the lower your Damage Resistance.
Bullets explode for area damage 25% less VATS Action Point cost
Light Machine Gun
Bloodied
Does more damage the lower your health.
+50% limb damage Move faster while aiming
Light Machine Gun
Bloodied
Does more damage the lower your health.
+50% limb damage +250 damage resistance while reloading
Light Machine Gun
Medic's
V.A.T.S. crits will heal you and your group.
25% faster fire rate +50 Damage resistance while aiming
Light Machine Gun
Mutant's
Damage increased by 10% if you are mutated.
25% faster fire rate
Light Machine Gun
Furious
Damage increased after each consecutive hit on the same target.
+33% VATS hit chance Your VATS critical meter fills 15% faster
Light Machine Gun
Furious
Damage increased after each consecutive hit on the same target.
VATS critical shots do +50% damage 15% faster reload
Light Machine Gun
Ghoul Slayer's
Does 30% more damage against Ghouls.
25% faster fire rate 25% less VATS Action Point cost
Light Machine Gun
Ghoul Slayer's
Does 30% more damage against Ghouls.
25% faster fire rate 25% less VATS Action Point cost
Light Machine Gun
Hunter's
Does 30% more damage against animals.
Bullets explode for area damage Your VATS critical meter fills 15% faster
Ligt Machine Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Bullets explode for area damage Move faster while aiming
Machete
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% faster swing speed Take 15% less damage while blocking
Machete
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% more power attack damage +1 Strength
Machete
Anti-Armor
Ignores 50% of your target's armor.
40% more power attack damage +1 Endurance
Meat Hook
Berserker's
Deal more damage the lower your Damage Resistance.
40% faster swing speed +1 Strength
Meat Hook
Bloodied
Does more damage the lower your health.
+50% limb damage
Meat Hook
Bloodied
Does more damage the lower your health.
Reflect 50% of damage while blocking Take 15% less damage while blocking
Meat Hook
Furious
Damage increased after each consecutive hit on the same target.
40% faster swing speed
Minigun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate
Minigun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
VATS critical shots do +50% damage +1 Agility
Minigun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Bullets explode for area damage 90% reduced weight
Minigun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
VATS critical shots do +50% damage Move faster while aiming
Minigun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate 90% reduced weight
Minigun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+33% VATS hit chance +1 Agility
Minigun
Anti-Armor
Ignores 50% of your target's armor.
+33% VATS hit chance Your VATS critical meter fills 15% faster
Minigun
Bloodied
Does more damage the lower your health.
VATS critical shots do +50% damage +1 Perception
Minigun
Bloodied
Does more damage the lower your health.
+50% limb damage
Minigun
Medic's
V.A.T.S. crits will heal you and your group.
Bullets explode for area damage +50 Damage resistance while aiming
Minigun
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
Bullets explode for area damage Your VATS critical meter fills 15% faster
Mole Miner Gauntlet
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% faster swing speed +1 Agility
Mole Miner Gauntlet
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% more power attack damage +1 Agility
Mole Miner Gauntlet
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% more power attack damage
Mole Miner Gauntlet
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +1 Strength
Mole Miner Gauntlet
Berserker's
Deal more damage the lower your Damage Resistance.
40% faster swing speed
Mole Miner Gauntlet
Berserker's
Deal more damage the lower your Damage Resistance.
40% faster swing speed Take 40% less damage while power attacking
Mole Miner Gauntlet
Bloodied
Does more damage the lower your health.
40% faster swing speed
Mole Miner Gauntlet
Bloodied
Does more damage the lower your health.
40% more power attack damage
Mole Miner Gauntlet
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
40% more power attack damage 90% reduced weight
Mole Miner Gauntlet
Furious
Damage increased after each consecutive hit on the same target.
40% more power attack damage +1 Strength
Mole Miner Gauntlet
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% faster swing speed
Mole Miner Gauntlet
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% more power attack damage +1 Agility
Mole Miner Gautlet
Assassin's
+10% damage to players.
40% faster swing speed +1 Strength
Mr. Handy Buzz Blade
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage
Multi-Purpose Axe
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% faster swing speed
Multi-Purpose Axe
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% faster swing speed
Multi-Purpose Axe
Bloodied
Does more damage the lower your health.
40% faster swing speed
Pickaxe
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% more power attack damage
Pipe Bolt Action Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage 15% faster reload
Pipe Bolt Action Rifle
Bloodied
Does more damage the lower your health.
+50% limb damage 15% faster reload
Pipe Pistol
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
VATS critical shots do +50% damage 90% reduced weight
Pipe Pistol
Bloodied
Does more damage the lower your health.
VATS critical shots do +50% damage Move faster while aiming
Pipe Pistol
Instigating
Does double damage if the target is at full health.
Bullets explode for area damage +1 Agility
Pipe Revolver
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Bullets explode for area damage
Pipe Revolver
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +50 Damage resistance while aiming
Pipe Revolver
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+33% VATS hit chance +1 Perception
Pipe Revolver
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate +1 Agility
Pipe Revolver
Bloodied
Does more damage the lower your health.
+50% limb damage +50 Damage resistance while aiming
Pipe Revolver
Bloodied
Does more damage the lower your health.
25% faster fire rate Your VATS critical meter fills 15% faster
Pipe Revolver Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate Move faster while aiming
Pipe Revolver Rifle
Bloodied
Does more damage the lower your health.
25% faster fire rate +250 damage resistance while reloading
Pipe Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
VATS critical shots do +50% damage
Pipe Rifle
Bloodied
Does more damage the lower your health.
Bullets explode for area damage
Pipe Rifle
Quad
Quadruple ammo capacity
25% faster fire rate
Pitchfork
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% faster swing speed +1 Strength
Plasma Pistol
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
VATS critical shots do +50% damage +250 damage resistance while reloading
Plasma Pistol
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
VATS critical shots do +50% damage
Plasma Pistol
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+33% VATS hit chance
Plasma Pistol
Bloodied
Does more damage the lower your health.
+50% limb damage +1 Agility
Plasma Pistol
Executioner's
+50% damage when your target is below 40% health.
+33% VATS hit chance +1 Agility
Plasma Pistol
Quad
Quadruple ammo capacity
+50% limb damage
Plasma Pistol
Quad
Quadruple ammo capacity
+33% VATS hit chance +1 Agility
Plasma Pistol
Quad
Quadruple ammo capacity
+50% limb damage
Plasma Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage 90% reduced weight
Plasma Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate 90% reduced weight
Plasma Rifle
Bloodied
Does more damage the lower your health.
+50% limb damage Move faster while aiming
Plasma Rifle
Quad
Quadruple ammo capacity
25% faster fire rate +1 Agility
Pole Hook
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% faster swing speed
Pool Cue
Bloodied
Does more damage the lower your health.
40% faster swing speed +1 Agility
Pool Cue
Bloodied
Does more damage the lower your health.
40% more power attack damage +1 Agility
Power Fist
Anti-Armor
Ignores 50% of your target's armor.
+50% limb damage
Power Fist
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +1 Agility
Power Fist
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage 90% reduced weight
Power Fist
Bloodied
Does more damage the lower your health.
+50% limb damage
Pump Action Shotgun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate Move faster while aiming
Pump Action Shotgun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate +250 damage resistance while reloading
Pump Action Shotgun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Bullets explode for area damage Move faster while aiming
Pump Action Shotgun
Bloodied
Does more damage the lower your health.
+50% limb damage 15% faster reload
Pump Action Shotgun
Quad
Quadruple ammo capacity
Bullets explode for area damage +50 Damage resistance while aiming
Pump Action Shotgun
Executioner's
+50% damage when your target is below 40% health.
25% faster fire rate 25% less VATS Action Point cost
Pump Action Shotgun
Executioner's
+50% damage when your target is below 40% health.
25% faster fire rate Your VATS critical meter fills 15% faster
Pump Action Shotgun
Quad
Quadruple ammo capacity
+50% limb damage +1 Perception
Pump Action Shotgun
Quad
Quadruple ammo capacity
25% faster fire rate +250 damage resistance while reloading
Pump Action Shotgun
Instigating
Does double damage if the target is at full health.
25% faster fire rate 90% reduced weight
Radium Rife
Anti-Armor
Ignores 50% of your target's armor.
25% faster fire rate +1 Perception
Radium Rifle
Assassin's
+10% damage to players.
25% faster fire rate 15% faster reload
Radium Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+33% VATS hit chance
Radium Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage Move faster while aiming
Radium Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate +250 damage resistance while reloading
Radium Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate
Radium Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage 90% reduced weight
Radium Rifle
Bloodied
Does more damage the lower your health.
+50% limb damage
Radium Rifle
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
25% faster fire rate 25% less VATS Action Point cost
Radium Rifle
Quad
Quadruple ammo capacity
+50% limb damage +1 Agility
Radium Rifle
Executioner's
+50% damage when your target is below 40% health.
25% faster fire rate Move faster while aiming
Radium Rifle
Quad
Quadruple ammo capacity
+50% limb damage
Radium Rifle
Quad
Quadruple ammo capacity
+50% limb damage Your VATS critical meter fills 15% faster
Radium Rifle
Quad
Quadruple ammo capacity
+10% damage while aiming 25% less VATS Action Point cost
Radium Rifle
Furious
Damage increased after each consecutive hit on the same target.
25% faster fire rate Your VATS critical meter fills 15% faster
Railway Rifle
Anti-Armor
Ignores 50% of your target's armor.
+50% limb damage +250 damage resistance while reloading
Railway Rifle
Anti-Armor
Ignores 50% of your target's armor.
25% faster fire rate Move faster while aiming
Railway Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+10% damage while aiming +1 Perception
Railway Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Bashing damage increased by 40% +1 Perception
Railway Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +50 Damage resistance while aiming
Railway Rifle
Assassin's
+10% damage to players.
25% faster fire rate Move faster while aiming
Railway Rifle
Bloodied
Does more damage the lower your health.
+33% VATS hit chance +50 Damage resistance while aiming
Railway Rifle
Medic's
V.A.T.S. crits will heal you and your group.
25% faster fire rate +50 Damage resistance while aiming
Railway Rifle
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
Bullets explode for area damage +1 Agility
Railway Rifle
Bloodied
Does more damage the lower your health.
VATS critical shots do +50% damage +250 damage resistance while reloading
Railway Rifle
Bloodied
Does more damage the lower your health.
+50% limb damage +1 Agility
Railway Rifle
Executioner's
+50% damage when your target is below 40% health.
Bullets explode for area damage Your VATS critical meter fills 15% faster
Railway Rifle
Furious
Damage increased after each consecutive hit on the same target.
Bullets explode for area damage +250 damage resistance while reloading
Railway Rifle
Suppressor's
Reduce your target's damage output by 20% for 3 seconds.
Bullets explode for area damage
Railway Rifle
Suppressor's
Reduce your target's damage output by 20% for 3 seconds.
25% faster fire rate Move faster while aiming
Revolver
Quad
Quadruple ammo capacity
+50% limb damage
Revolver
Quad
Quadruple ammo capacity
+50% limb damage Your VATS critical meter fills 15% faster
Security Baton
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
Reflect 50% of damage while blocking +1 Strength
Sheepsquatch Club
Bloodied
Does more damage the lower your health.
+50% limb damage +1 Endurance
Sheepsquatch Club
Instigating
Does double damage if the target is at full health.
40% faster swing speed +1 Endurance
Sheepsquatch Staff
Instigating
Does double damage if the target is at full health.
+50% limb damage +1 Agility
Shishkebab
Bloodied
Does more damage the lower your health.
+50% limb damage +1 Agility
Shishkebab
Bloodied
Does more damage the lower your health.
40% faster swing speed
Shishkebab
Bloodied
Does more damage the lower your health.
40% faster swing speed Take 15% less damage while blocking
Shishkebab
Furious
Damage increased after each consecutive hit on the same target.
40% faster swing speed 90% reduced weight
Shovel
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% faster swing speed +1 Agility
Sickle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% faster swing speed 90% reduced weight
Single Action Revolver
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Bullets explode for area damage Your VATS critical meter fills 15% faster
Single Action Revolver
Bloodied
Does more damage the lower your health.
Bullets explode for area damage +50 Damage resistance while aiming
Single Action Revolver
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
Bullets explode for area damage Move faster while aiming
Ski Sword
Bloodied
Does more damage the lower your health.
40% more power attack damage
Ski Sword
Bloodied
Does more damage the lower your health.
40% faster swing speed +1 Agility
Sledgehammer
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Reflect 50% of damage while blocking 90% reduced weight
Sledgehammer
Bloodied
Does more damage the lower your health.
40% faster swing speed
Sledgehammer
Instigating
Does double damage if the target is at full health.
40% faster swing speed +1 Agility
Submachine Gun
Anti-Armor
Ignores 50% of your target's armor.
Bullets explode for area damage +1 Perception
Submachine Gun
Anti-Armor
Ignores 50% of your target's armor.
+50% limb damage 90% reduced weight
Submachine Gun
Anti-Armor
Ignores 50% of your target's armor.
+50% limb damage 90% reduced weight
Submachine Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
VATS critical shots do +50% damage Your VATS critical meter fills 15% faster
Submachine Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate 15% faster reload
Submachine Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+10% damage while aiming +50 Damage resistance while aiming
Submachine Gun
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Bullets explode for area damage +50 Damage resistance while aiming
Submachine Gun
Bloodied
Does more damage the lower your health.
25% faster fire rate
Submachine Gun
Bloodied
Does more damage the lower your health.
25% faster fire rate +50 Damage resistance while aiming
Submachine Gun
Bloodied
Does more damage the lower your health.
+33% VATS hit chance 15% faster reload
Submachine Gun
Executioner's
+50% damage when your target is below 40% health.
Bullets explode for area damage +250 damage resistance while reloading
Submachine Gun
Executioner's
+50% damage when your target is below 40% health.
Bullets explode for area damage
Submachine Gun
Suppressor's
Reduce your target's damage output by 20% for 3 seconds.
Bullets explode for area damage +1 Agility
Submachine Gun
Furious
Damage increased after each consecutive hit on the same target.
25% faster fire rate 90% reduced weight
Submachine Gun
Furious
Damage increased after each consecutive hit on the same target.
Bullets explode for area damage 15% faster reload
Submachine Gun
Hunter's
Does 30% more damage against animals.
Bullets explode for area damage 25% less VATS Action Point cost
Super Sledge
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% faster swing speed +1 Endurance
Super Sledge
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage
Super Sledge
Bloodied
Does more damage the lower your health.
40% more power attack damage 90% reduced weight
Super Sledge
Bloodied
Does more damage the lower your health.
40% more power attack damage +1 Strength
Switchblade
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% faster swing speed +1 Agility
Switchblade
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% faster swing speed
Tesla Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +250 damage resistance while reloading
Tesla Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage +50 Damage resistance while aiming
Tesla Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
Bashing damage increased by 40%
Tesla Rifle
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate +1 Perception
Tesla Rifle
Mutant's
Damage increased by 10% if you are mutated.
+10% damage while aiming Move faster while aiming
Tesla Rifle
Bloodied
Does more damage the lower your health.
25% faster fire rate +50 Damage resistance while aiming
Tesla Rifle
Bloodied
Does more damage the lower your health.
+50% limb damage Your VATS critical meter fills 15% faster
Tesla Rifle
Furious
Damage increased after each consecutive hit on the same target.
25% faster fire rate Move faster while aiming
The Fixer
Medic's
V.A.T.S. crits will heal you and your group.
+33% VATS hit chance +50 Damage resistance while aiming
The Fixer
Bloodied
Does more damage the lower your health.
The Fixer
Instigating
Does double damage if the target is at full health.
+10% damage while aiming +1 Perception
The Fixer
Quad
Quadruple ammo capacity
Bashing damage increased by 40% 15% faster reload
The Fixer
Executioner's
+50% damage when your target is below 40% health.
Bashing damage increased by 40% +1 Perception
The Fixer
Two Shot
Each time a round is fired, the weapon shoots twice the normal number of projectiles.
+50% limb damage 25% less VATS Action Point cost
The Fixer
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+10% damage while aiming +1 Perception
The Fixer
Anti-Armor
Ignores 50% of your target's armor.
+50% limb damage +1 Agility
The Fixer
Ghoul Slayer's
Does 30% more damage against Ghouls.
VATS critical shots do +50% damage +1 Agility
The Fixer
Berserker's
Deal more damage the lower your Damage Resistance.
+50% limb damage +250 damage resistance while reloading
The Fixer
Instigating
Does double damage if the target is at full health.
+33% VATS hit chance
The Fixer
Troubleshooter's
+30% damage to robots
+50% limb damage +50 Damage resistance while aiming
The Fixer
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
+33% VATS hit chance +50 Damage resistance while aiming
The Fixer
Mutant Slayer's
+30% damage to Super Mutants.
25% faster fire rate
Tire Iron
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% faster swing speed Take 40% less damage while power attacking
Ultracite Gatling Laser
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+33% VATS hit chance 15% faster reload
Ultracite Gatling Laser
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate 25% less VATS Action Point cost
Ultracite Gatling Laser
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+10% damage while aiming Your VATS critical meter fills 15% faster
Ultracite Gatling Laser
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
VATS critical shots do +50% damage Your VATS critical meter fills 15% faster
Ultracite Gatling Laser
Bloodied
Does more damage the lower your health.
+50% limb damage
Ultracite Laser Pistol
Bloodied
Does more damage the lower your health.
25% faster fire rate +250 damage resistance while reloading
Ultracite Laser Pistol
Nocturnal
Does increasing amounts of damage as the night grows longer, but less damage during the day.
+33% VATS hit chance 15% faster reload
Ultracite Laser Pistol
Quad
Quadruple ammo capacity
+50% limb damage +1 Perception
Ultracite Laser Pistol
Instigating
Does double damage if the target is at full health.
25% faster fire rate 90% reduced weight
Walking Cane
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% faster swing speed
War Drum
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% more power attack damage Take 40% less damage while power attacking
War Drum
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
40% more power attack damage +1 Strength
War Drum
Bloodied
Does more damage the lower your health.
40% faster swing speed
War Drum
Furious
Damage increased after each consecutive hit on the same target.
40% faster swing speed +1 Endurance
Western Revolver
Anti-Armor
Ignores 50% of your target's armor.
25% faster fire rate +250 damage resistance while reloading
Western Revolver
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
+50% limb damage 15% faster reload
Western Revolver
Junkie's
Deal more damage the more chem withdrawal effects you currently have.
25% faster fire rate 15% faster reload
Western Revolver
Bloodied
Does more damage the lower your health.
Bullets explode for area damage +250 damage resistance while reloading
Western Revolver
Bloodied
Does more damage the lower your health.
+33% VATS hit chance